What is the general shape of the interest curve?
-the interest curve should start off slow, then quickly ramp up to a plateau that will build to a climax
What aspect of the game will capture the player's interest immediately?
-the use of music and strange new world will appeal to their sense of exploration immediately.
Does the game let the player see/do something they have never seen done before
-it lets them explore a world of light and sounds directly
what base instincts does the game appeal to what higher instincts
base - fear (from enemies)
higher - curiosity (explore world around), sympathy (for plight of main character)
what aspects of Beauty does your game contain?
-smooth textures and lights with harmonic music
What in the game can the players get to do things they would like to do in real life but can't?
-jump across strange locales
Are there any activities in the game that are hard to stop once they started? Which ones?
-fighting shadow creatures perhaps
Stories
what is the relationship between the main charter an the games goal?
-the protagonist is on a mission
do the game obstacles gradually increase in difficulty?
-yes, with the two level set up player advancement is needed, since enemy difficult scales with number and amount of light these can be varied.
how is the game world simpler than the real world?
-the world has little dialogue and a simple, yet diametrically opposed, enemy
what kind of transcendent power does the player have?
-the ability to throw and activate light powers
What is the weirdest thing in the story?
-the player may be responsible for the catastrophe
Are there multiple weird things? Too Many? Too few? Would they be increased? Merged
Does the game really need a story? Why?
-they're are not too many as the world and story are relatively simple. The game needs a good story but only a basic one
Thursday, April 8, 2010
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